Recent blog posts
It is the second article in “Creativity through limitation” series. Check out the first one: 8-bit demoscene. In this article, I’m going to tell you about the fantasy console PICO-8 and recreate two classic demoscene effects with it.
When was the last time you coded something just for fun? If you’re like me, then it hasn’t happened for years. However, about a year ago, I learned about PICO-8, bought it, and I have to say that these were probably the most worthy $15 I spent on myself last year!
I started my blog exactly a year ago, wrote four posts over three months, and then disappeared. I wanted to post new articles at least every month, but I failed. I failed because I didn’t have a daily dedicated time for my blog.
A lot of things changed since that time (and I will write a post about it), now I’m back. I’ve been working on megus.org for the past two weeks every single day and here are some updates:
- The new Portfolio section
- The updated Resume page
- A new article is close to completion, I plan to publish it next week.
Megus is back, stay tuned for updates!
Last month Wise Hedgehog Studio team took part in Ludum Dare 42 game jam. A game jam is an accelerated game development competition. Ludum Dare is the oldest and widely known online jam. It is held three times a year. You have two or three days to create a game that fits a given theme. This time participants submitted over three thousands games!
“Creativity through limitation” is an excellent approach to creative work. Sometimes you feel overwhelmed with possibilities and get stuck because of this. It may seem strange at first, but adding constraints and limits can boost your creativity. You can come up with your artificial limitations or use a tool that limits you. It works in any area: music, art, etc. Programming is not an exception. This article is about demoscene on 8-bit computer platforms and the most common trick everybody used to overcome limited graphics possibilities of these platforms.
To become a better programmer, you need to keep doing two things: practice and learn. Yes, it’s that simple and obvious. Finding what to learn may be difficult, and it’s great when there’s someone who can give good advice. I didn’t get much advice myself through my developer career, so I try to be a better leader and guide members of my teams. Here are several common recommendations I give to every junior developer.
I started to learn programming when I was six, and this year I’m celebrating thirty years of my programming experience (for the last sixteen years I’m getting paid for it). I learned a lot, and I believe it’s time to start to share my experience with the world. The first thing I want to share is my motto:
— Switch your brain on and never switch it off!